I’m starting a new mobile app project to create a fitness app using React Native. I will record all parts of the process, including coding, design, and planning, without any cuts. This will show my programming skills, planning, and design approach.
This is just the start, and I expect to finish it in a few days. I will also release a web version and an APK for Android. An iOS version might come later.
Traveling Merchant is a 2D mobile game where you step into the shoes of a wandering merchant. As you journey through various towns, you'll meet new friends who become your trusted customers. Once you’ve built a friendship with them, they’ll tell you what items they desire, allowing you to collect and sell those goods to them. As your relationships deepen, you can even suggest new products for them to gather, purchasing those items at a favorable price.
As your wealth grows, you'll unlock access to more distant towns and cities, expanding your network of friends and opportunities in your quest to become the most successful traveling merchant.
Game Tags: Merchant Simulation, Exploration, Friendship Building, Trading Strategy, Resource Management, Relationship Progression, Town and City Exploration, Business Adventure, Casual Simulation, Interactive Story
Production Log I have restructured my 2D Game Traveling Merchant idea into a mobile version because it feels more engaging and accessible to a larger audience. As for the PC version, I am planning to develop a 3D version in the future that will connect with the PC 3D experience.
ReactJS, ReactNative, Phaser3, Spine2D, NodeJS, ChatGPT, VoiceTTS
AI chatbot similar to the Replika app. It's still in the draft phase, but it's really fun to interact with! The chatbot can respond to both written text and voice messages, which adds a lot to the experience. There are many areas that can be improved and further developed. Do you think it has the potential to be developed into a full production version?
This game features city-building, character interactions, coin earning, trading, world exploration, storytelling, and combat elements, providing a rich and immersive experience.
Game Development Diary:
— Max M Developer (@inchproduction) July 20, 2024
Custom Skeleton Animation Editor
Challenges Faced:
JavaScript lacks animation tools similar to Spine2D or Unity.
Animation formats output by tools like Spine2D aren't raw enough, making dynamic animations difficult to achieve. pic.twitter.com/vGrwe72zCU
I enjoy creating game animations using SpinePro, but it has some limitations, such as separating parts, rotating components, resizing textures, and redrawing. Additionally, handling physics, mass in relation to the world, and creating an easy-to-read JSON format can be challenging. To address these issues, I developed a custom tool with basic functionality. While it's not as advanced as Spine2D and doesn't create smooth human animations, it's ideal for animating robots, monsters, or large bosses in its current version.
There are many visual game editors like Unity, Unreal, Godot, and RPG Maker. However, for my project, I needed to create a game with multiple cities, which would require a lot of effort to build each scene individually. To streamline the process, I developed a custom map editor specifically for my needs. After creating this tool, my workflow became much faster and more efficient!
A basic roguelike game framework has been successfully created, with all essential functions implemented. However, the artwork and level designs are still in development, awaiting further creative concepts and refinement.
This project integrates a chatbot into a React Native mobile app. It features a loading cover page, an NPC list, and a conversation page that connects to a Node.js backend for managing conversations. Additionally, it showcases a 3D character model rendered using Three.js.
For prototyping, I enjoyed using React.js with its vast library ecosystem, but for production, React Native proves to be more stable and offers better performance for mobile development.
Are you a character creator who loves drawing or designing characters? Ever wished to keep and develop your designs without losing them? Good news! I'm building a platform where you can create, store, and retrieve character settings like text prompts, reference photos, and voice samples. Your characters will even have a unique ID and life in an AI ecosystem—working, playing, and interacting. If you have resources, help others by contributing voices, images, and stories. I plan to open an API for sharing world data among creators.
"inch" stands for "Indie Characters." My goal is to create a simulation world where every NPC is more interactive and responsive to player actions, bringing them to life in a more dynamic way.
Specializes in creating AI application concepts and prototypes.
Develops full-scale cozy games.
Experienced in website production, having completed over 300 company website projects, including layout design, as well as frontend and backend development.
With the rapid development of AI technology, I believe the direction of all science fiction has fundamentally shifted.
[Virtual Immortality of Human Life]
The concept of immortality in the future can be divided into two layers:
--Biological longevity--
--Virtual immortality--
Today's focus is on virtual immortality, where a person is transformed into a Trained Model, a digital life form based on AI technology.